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Thread: The Guide to Grepolis (By Cobblemix)

  1. #11
    Aristocrat a pebble's Avatar
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    Post Academy Research

    ACADEMY RESEARCH By Willcx & Nemesis


    In the Academy you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have.

    Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 120 per city. However you can receive +12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.

    It is possible to undo your research using a culture point, you can find culture points in the culture tab in the Agora!


    WILLCX's RESEARCH ADVICE
    [With N3mesis opinions]



    ++ number in () are the research points needed ++

    LEVEL 1 - 3:
    SLINGERS: excellent offensive (4)
    ARCHERS: excellent defensive. (8)

    LEVEL 4 - 6:
    HOPLITES: essential defensive. (8)
    CITY GUARD: useless. [Agree with Willcx - Enemy when kill your militia takes 0 BP and u have instant defence, but this research is capped to level 25 farm - so is not a big deal and worth to upgrade.]
    DIPLOMACY: good (3)

    LEVEL 7 - 9:
    DEMAND TROOPS: not good. [Depends - when u have lack of units after enemy assault or your invasion this comes usefull]
    BOOTY: excellent. For 2.0, it gives you 8 Demanding Options instead of only 4. A need to get for 2.0! Very good tech (3)
    CERAMICS: excellent (4) [Useful only when u have 1 city and you wanna conquer ASAP and u need res. space]

    LEVEL 10 - 12:
    HORSEMEN: essential offensive. (8)
    TRAINER: useless [Disagree - You always build units and u need them ASAP]

    LEVEL 13 - 15:
    BIREME: essential defensive. (8)
    CRANE: useless. [This is like ceramics - read]
    CONSCRIPTION: excellent, save resources(4)

    LEVEL 16 - 18:
    CHARIOT: not good. [Depends - there is always debate Hoplites vs Chariots. I favor chariots for many aspects.]
    LIGHTSHIP: essential offensive. (8)
    ARCHITECTURE: very useful, save resources. (6) [You need it only once till u max city buildings. Than you look at it as burden.]
    SHIPWRIGHT: useless [Disagree - You always build this unit]

    LEVEL 19 - 21:
    FIRESHIPS: useless. useless. useless [Agree ]
    CATAPULTS: useful to have in 1 city. (8)
    CRYPTOGRAPHY: useless.
    DEMOCRACY: useless

    LEVEL 22 - 24:
    COLONY SHIP: depends if this is conquesting town. Generally I have all towns able to conquer eventually. (0) [It costs 0 research points - build it when u can!]
    FAST TRANSPORT BOAT: excellent (8)
    PLOW: excellent. (4)
    METEOROLOGY: useless. [Agree - once you clear island is battle between islands]
    BUNK: essential (6)

    LEVEL 25 - 26:
    TRIREME: poor choice [Discussion needed - I favor them.. (dissapointed during last battle on attack with them)]
    PHALANX: essential (9) [THIS IS MUST IN ALL TOWNS]
    BREAKTHROUGH: limited use.
    MATHEMATICS: essential, save resources(6)

    LEVEL 28 - 30:
    BATTERING RAM: essential (10) [THIS IS MUST IN ALL TOWNS]
    CARTOGRAPHY: essential (8) [Usefull]
    CONQUEST: depends if this is a conquesting town. (0) [It costs 0 research points - Develop it when u can.]


    As you can see, the above uses 115 research points. (or 123 including catapult)
    A maxed out Academy will only give 120 research points. so in order to have the catapult you will need to lose something. (democracy)

    NOTES:
    Chariots: I just use spare Zeus favour and usually to kick start a new conquest. (new conquests have zero troops, so always useful to have 10 chariots to use to start farming)

    TRAINER and SHIPWRIGHT are useless. Much better to use Hera's Population Boost, and Poseidon's Call of the Ocean. ..and if you have developed this research u have +10% faster build
    Courtesy of -Adonis

  2. #12
    Aristocrat a pebble's Avatar
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    Post Mythical Unit Comparisons

    Mythical Unit Comparisons


    Here I will be comparing EVERY mythical unit. I will use 360 FS per unit, so 12 Minotaurs; 8 Manticores; 9 Cyclop; 20 Medusa; 30 Centaur; 18 Pegasus; 25 5/7 Harpies; 6 6/11 Erinyes; 12 Cerberi
    All values are approximate
    Now let us begin:
    First Contest: Time & Favor
    First I list the actual production time then add to it the time it takes to produce it with a level 25 temple at speed 1, and barracks at level 1.
    Minotaur: 27:00:00+485hrs=512hrs(22.3 days)
    Manticore: 36:00:00+648hrs=684hrs(28.5 days)
    Cyclop: 36:00:00+648hrs=684 hrs(28.5 days)
    Medusa: 62:30:00+840hrs=900 hrs(37.5 days)
    Centaur: 34:00:00+600hrs=634 hrs(26.4 days)
    Pegasus: 36:00:00+648hrs=684hrs(28.5 days)
    Harpy: 36:00:00+668hrs=704hrs(29.3 days)
    Erinyes: 19:38:00+628hrs=648hrs(27 days)
    Cerberus: 14:00:00+552hrs=566hrs(23.6 days)

    Cerberus win. Medusa Fail. But remember, win you are making multiple divine units, you can (and sometimes must) start the first of the multiple divine units before you have all of the favor for the next unit. So these times are just to get an idea of which unit takes the longest when only producing a few (or one ).
    ----------------------------------------------------------------------
    Second Contest: Resources (without favor)
    Wood ; Stone ; Silver ; total
    Minotaur: 16800; 7200; 37200; 61200
    Manticore: 35200; 24000; 27200; 86400
    Cyclop: 18000; 37800; 30240; 86040
    Medusa: 30000; 76000; 44000; 150000
    Harpy: 41200; 10300; 35000; 86500
    Centaur: 5200; 9000; 21000; 35200
    Pegasus: 50400; 6480; 1440; 58320
    Erinyes: 14700; 29400; 29400; 73500
    Cerberus: 13500; 16200; 32400; 62100

    Medusa fail. Centaur wins.
    ----------------------------------------------------------------------
    Third Contest: Defense
    Order: Blunt; Sharp; Distance; total
    Minotaur: 8100; 3600; 6720; 18420
    Manticore: 1360; 1800; 4040; 7200
    Cyclop: 8505; 90; 11790; 20385
    Medusa: 12500; 8700; 7500; 28700
    Harpy: 2700; 1800; 27; 4527
    Centaur: 4500; 13500; 1800; 19800
    Pegasus: 16200; 4500; 5400; 26100
    Erinyes: 4503;4503;10740;19746
    Cerberus:9900;3600;18900;32400

    Medusa is most balanced, but Cerberus has the highest total and highest in a single area (actually, the Cerberus is a lot like a swordsman ); Harpy and Manticore=FAIL
    ----------------------------------------------------------------------
    Fourth Contest: Attack
    Minotaur: 5040 blunt
    Harpy: 6840 blunt
    Manticore: 7560 Sharp
    Medusa: 8500 Sharp
    Pegasus: 1800 Sharp
    Cyclop: 6804 distance
    Centaur: 4680 Distance
    Erinyes: 7920 distance
    Cerberus: 2520 blunt

    Medusa wins, Pegasus FAILS.
    ----------------------------------------------------------------------
    Fifth Contest: Speed and Loot (Farming)
    Speed
    Here you may assume that any units EXCEPT Manticore, Harpy, and Pegasus (flying units) have a speed of whatever your navy
    Courtesy of -Adonis

  3. #13
    Aristocrat a pebble's Avatar
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    Post

    DEFENSIVE LS!


    "The best defense is a good offense." - Jack Dempsey

    "The only real defense is active defense" - Mao Zedong

    "It’s important to pre-emptively strike at those who intend to do us harm." - Matthew Levitt

    "Mr. Gorbachev, tear down this wall" - Ronald Regan

    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
    - Albert Einstein




    User: Cobblemix, you must be crazy!!!!!! Light Ships are for Offense, not defense!. You should know that.
    Cobble: hahahahahahaha, I am crazy!! But this actually might make sense! Teeheeheeheehee

    So now that you've spied on my conversation, I guess I should be explaining myself, even though you're the one who did the spying... hmm... Anyway, I learned this tactic back when I was in the alliance United Aegean Empire (UAE), it wasn't the most reputable alliance, as it was a MRA (Mass-Recruiting-Alliance). However, we had a brilliant leader. His name was Yondo. He taught this tactic before he disappeared. I was not allowed to post it at the time, I think its okay now though. Its a bit choppy, i don't remember it all, so I apologize.

    So here it is.

    DEFENSIVE LS.


    Here's how it works. Let me set the scene..........

    *FLASH* You are an user with 5+ cities. You only have offensive cities. (ex. LS cities, and Horse cities). What's this? An incoming attack?

    *BOOM* How to survive with only offensive cities a.k.a. Saving money on defensive troops.

    If you wish to apply this tactic, hear me out. For all of your naval cities, only build LS. Now lets say you have 5 cities with 200 LS. I know that's alot. So now you have a ton of incomings to your cities. All you have to do, is keep dodging these attacks. What's this? A colony ship? You can't dodge that? hee hee hee, yes you can my friend! Send your 200 LS out of the city and bring it back within perfect timing so you kill the CS with its minimal defenses! plus you have 800 more LS at the ready! Presto! You've broken the siege.

    But Cobblemix! What if I want to conquer a city? How can I maintain a siege with only Light Ships? Well, you can't. Get some friends and find an alliance. Provide the alliance with your awesome LS while they support you. Just think of having 10 cities with 200 LS. That's 2000 LS! Just have your gods as Poseidon (For Kingly Gift and Call of the Ocean) and Zeus (Favorable Wind).

    What you need to apply this tactic:
    -A Grepolis Account
    -Some Cities with a Harbor
    -Light Ships Researched
    -Light Ships
    -Eyes... and Hands.. oh and a Brain
    -Activity, and Skillful Planning


    Within your 5 cities you would have:
    200 LS in each city. (Give or take 20: 180-220 LS)


    You can also apply this tactic with offensive land troops.
    With 5 cities you would have:
    1500 Slingers
    -OR-
    1500 Hoplites
    -OR-
    500 Horsemen
    -AND-
    75 Transports
    (I don't know the exact numbers that are ideal)
    -WITH-
    At least 25 LS for escort

    Another thing is that you do not generally Neeeeed defensive land troops at all, unless you are going to turtle the game. Def land troops won't fight unless the biremes are destroyed, in which case, your opponent is probably better than you anyways, and biremes can take out unescorted transports.. But if someone sends in a Manticore or Harpy Nuke on your conquering CS while you have no def land troops.. You might be in a LOT of trouble.. But then you find were those troops are and kill the nuke at home with your many off land troop cities



    Simple Enough, same thing. You just dodge the attacks, and bring your troops back. Every now then, you might get killed. But hey, this is Grepolis, , and it contains war.. Which reminds me...

    WARNING: GREPOLIS CONTAINS WAR.
    Don't say I didn't warn you

    On a side note: Theoretically, you can have a bunch of cities with 300 LS.. those cities would also have very slow resource production and build times.. but think.. 300 LS! With Captain, Battering Ram, and Favorable Winds. WOOT WOOT. now back to the original guide

    Overall:
    You can survive with only offensive troops! But that requires activity, planning, and an alliance.

    Benefits:
    -You'll be a hero in your alliance (If you use your troops)
    -You wont be someone dependent on other's offensive troops.
    -You'll get way more BP this way.. its been proven
    -You won't be considered a Sim City player (an all-defensive player who conquers inactives)
    -You can eventually start your own Bireme gardens tee hee hee.. growing Biremes!
    -You'll feel like a man with all those 200 LS sitting in your cities. ("whether or not you are *cough* Ac04 *cough*")
    -You generally won't be afraid to attack anyone.


    Drawbacks:
    -You need to be active
    -You need to have a stable alliance
    -You will be reliant on your alliance members for defensive support during conquests
    -Joint attacks on your cities from the enemy will drive you crazy and cause you to go mad
    -You will go mad, resulting in severe memory loss and violent mood swings
    -You'll be vulnerable if you try this tactic too early on.
    -You might be disappointed.


    NOTICE: ITS A GOOD IDEA TO HAVE BIREMES! THEY ARE VERY USEFUL. IF THIS TACTIC APPEALS TO YOU, YOU SHOULD HAVE 3 BIREME CITIES FOR EVERY 5 LS CITIES. RECRUIT AT YOUR OWN RISK
    Courtesy of -Adonis

  4. #14
    Aristocrat a pebble's Avatar
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    Post 2.0 Farming

    2.0 FARMING GUIDE

    Here it is folks! The newest portion of my guides! 2.0 Farming strategies.

    What you'll need to stay ahead in 2.0 worlds:
    1. Booty researched
    2. Common Sense
    3. Activity
    4. All 8 farms on your island
    5. Access to Cobble's Guides!


    So let's start off with some basic requirements.
    First off you're going to need a level 7 academy to research booty.



    Normal Farming cities give you this option:


    But with booty, you get this option:


    As you can see, there is a slight error
    You get a better deal with 1 even though 2 takes away more of the mood.
    With Option 1: You get 1100 resources for a -48 mood reduction.
    With Option 2: You get 933 resources for a -72 mood reduction.


    As you can see, there are many more options. Now what I suggest for farming, is knowing when you'll be back on again. If you going to be back on again in 4 hours, choose the 4 hours farming choice. Also, never choose a looting option if it puts the farm's mood below 20. This lowers the chance of a revolt.

    Right before you go to bed, choose the 8 HOURS OPTION from either:
    DEMAND if its Low Mood
    or
    LOOT if its 100 Mood
    [pebble's recommendation:never do 8 hour loots. The favor will take so long to replenish, you wont be able to do your loots at all the next day]

    Now you may be wondering if it is worth it to raise the farming level of your farms. The simple answer is yes. Once you start out, you should put an effort through to get all of the farms you've conquered so far to level 3. This way you can demand troops, or get a steady flow of resources to further your troop count, which can be used to further your farm expansion. Its a cycle of looting, demanding, and conquering. All benefits to you.

    Options you have with farm villages:
    1. Demanding
    2. Looting
    3. Units
    4. Expansion
    5. Trade


    1. Demanding
    a. For one this is a great tool if your farming village's mood is below 40. I usually only use the 20 minutes option. Or wait until the mood is higher so I can loot.

    2. Looting
    a. Way better than demanding. Only use when mood is +60. Great with Booty researched.

    3. Units
    a. You should only use this when you're first starting out. Doesn't really help that much later ingame, its actually more productive to use the resources gained to make troops, unless you need emergency defensive troops, but even then the most you can get is 8 swords or archers. (not very helpful)

    4. Expansion
    a. In the beginning, get farms to level 3 with extra resources (ex. You have 4000 wood, 200 stone, 3000 silver; Send 3500 wood and 2500 silver to farms, and then loot farms)

    5. Trade
    a. Never used it, never will. More productive to give extra resources to farms.



    Best Farming
    With a level 6 Farm, with Booty researched, you can Loot 1666 of each resource from 8 farms using the 8 hour option
    Thats 13328 of each resource. Its quite the load. Now thats some $$$ in your pocket that's ready to be used.



    CLEARING FARMS
    Sorry Guys, but everyone has to do this. Even if people on your island have already cleared it, you still have to do so also.

    So here's what you're looking at in the line-up.
    Photo Courtesy of Grepolis Wiki


    So what if you want to make a defensive city??? You can't defeat these guys with defensive troops! Unless you want to lose a mass amount, and set yourself back in growth. No! There has to be an easier way. Well there is, and I'm gonna tell you it. It lies with a perfect amount of offensive troops. That's right, you can eliminate these pests and be worry-free!

    Just build 805 slingers!
    You should be left with just 4 slingers then! Use them for a fake! PERFECT. You can now conquer farming villages using your defensive cities! That's only 44275 wood, 80500 stone, 32200 silver!

    That might seem like a lot, but trust me. Its only about 3 full warehouses worth. You can build 805 slingers in less than a week! or 2 weeks if you aren't as active. Just think, All 8 Farming villages will be yours in 2 weeks or less! Recruit Now!

    Who would have thought that 2.0 Farming would be so easy! Now you know! Spread the word!

    Loot, Build, Expand, Wait, Loot, Recruit, Expand.
    (For single-city players, gaining all 8 farms is always unique to that player. There is no perfect way as I do not know your intentions when you're first starting out)

    The highest you should aim to expand your farming villages is Level 5!

    After that, you should only donate resources to a farming village if you have a full farm AND extra resources from a city festival.

    Once all farms are level 6, you're in paradise! Start trading with players



    JKP3nt's Advice:
    My thoughts:
    I would suggest never using demand troops except in a dire defensive situation when you are sure so few troops can actually help you.
    You loot at 40% mood? In Tau I had 2 FVs revolt at 79% mood when I only actually looted from 5 or 6 FVs
    Personally, I disagree with your views on the trading. trading with FVs is a quick, profitable way to get the resources you need.
    At one point, under "Best Farming" you claim that at FV level 6 you will get 13328 of each resource. You forget to cite that that is at the 8 hour option.
    "Just build 805 slingers" is a bit hard for a player just coming out of BP. Could you adjust it to make it applicable to both newly conquered, high point cities as well as single city players?
    And just a thing I want to suggest adding: When going to sleep or going away for at least 8 hours, it is a good idea to have already looted the FV far enough down so the mood does not hit 100 and not increase for a few hours.
    Example: It is almost time to go to bed, and my FV has 90% mood on a speed 2 world. If 8 hour demand and go to sleep now, then ~halfway through my sleep, the FV will hit 100, and then for the rest of the time I am asleep, it will not increase in mood, effectively wasting resources. So, I do a 10 minute loot, which gets it down to 78%. Because I usually do not sleep for 11 hours, I then do an 8 hour demand and wake up to a mood in the high 90's, but not hitting the top





    __________________________________________________ ___________

    Voila, there you go! That's the 2.0 Farming Guide. The only big change to 2.0 strategies. Only overviews and handlings are different in 2.0. That and the Gods and Mythical Units. But I've already covered that! Happy Hunting!
    Courtesy of -Adonis

  5. #15
    Aristocrat a pebble's Avatar
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    Post Final Word

    NOW THAT YOU'VE READ THIS, YOU'VE GOT TO:
    1. Mail your comments and ideas to Cobble! (cobblemix
    2. +Rep him for putting countless hours into making this guide possible and even bothering to post a guideGo here and +rep him
    3. Spread the word to other players so that they might be able to use these strategies!
    4. Rate this Guide by mail or rep
    5. Thank Cobble (link above)
    6. Put these Strategies to use ASAP!!!!!!
    7. As always, Have a nice day
    8. If you are feeling generous, +rep myself for moving it here


    Cobble's Many Thanks and Gratitude!!

    I personally would like to thank all of the following users/players who have helped made this wonderful guide possible!!!

    Gold Thanks
    Legionreturns
    Yondo
    Willcx
    JKP3nt


    Silver Thanks
    N3mesis
    Aurave
    Osl112


    Bronze Thanks
    Levache
    Smalls
    Gdogg
    Trelane
    Uona


    A Personal Thanks to Mike62, who kept me going through his indirect words:
    Every guide is welcome in the game, they make interesting reading, no-one person is allowed to make them and i say if youve made one yourself dont criticise when others do it.

    This guide would not have been possible without you guys. Thank you so much!!!!

    THE END

    Yours truly, The one, The Only,
    COBBLE
    Courtesy of -Adonis

  6. #16
    Olympian Daedalus's Avatar
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    A very detailed and impressive guide. Thank you for sharing Cobbles great work. You have my thanks.

  7. #17
    Aristocrat a pebble's Avatar
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    your welcome...i put images on the research page...but then smilies took up images on accident...

    i didnt know it was doing smilies until after i took away the images to fit into the 15 picture limit.

    i was so sad
    Courtesy of -Adonis

  8. #18
    This is the guide I read when I first started grepo, great for anyone starting.

  9. #19
    Aristocrat a pebble's Avatar
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    indeed it is. I found it months after i started sigma...wish i had it while in Beta
    Courtesy of -Adonis

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