Whitty
Citizen
Has Grepolis inadvertently turned into a defenders game?
Fighters are now getting an 8% attack value, sometimes less, due to morale, stack bonus, heros, buffs, etc. It needs to be more balanced, as it's taking 10 to 12 cities of offense to kill one city of defense. Imagine having to send 12 OLU nukes to kill 1 DLU nuke or a light ship nuke of 320 ships to kill 30 bir.
Put this in perspective of a WW attack with the defending player being at low morale. A massive attack of over 2,000,000 offensive troops did not make a dent due to the attack ratio. And, add the fact that the server lagged and didn't provide reports for up to 24 hours due to the volume of attacks sent! Plus, light ship attacks sent from 30 minutes away took 8 hours to return, so they couldn't be resent during a reasonable period of time. The lag in the reports and delayed troop movement also favored the defender, as the attacker had no way to learn the status of their attacks within a reasonable period of time or resend attacks.
Something needs to be done to create equity and balance between fighters and defenders. First, low morale players should not be allowed on wonder islands. Second, the system needs to be fixed so there are no delays in reports or troop movements. As far as the attack value, perhaps offering chain lightnings in events again, eliminating stack bonuses, reducing hero bonuses and an all city attack buff would help. Any ideas and changes that bring equity back to the game are greatly appreciated.
Fighters are now getting an 8% attack value, sometimes less, due to morale, stack bonus, heros, buffs, etc. It needs to be more balanced, as it's taking 10 to 12 cities of offense to kill one city of defense. Imagine having to send 12 OLU nukes to kill 1 DLU nuke or a light ship nuke of 320 ships to kill 30 bir.
Put this in perspective of a WW attack with the defending player being at low morale. A massive attack of over 2,000,000 offensive troops did not make a dent due to the attack ratio. And, add the fact that the server lagged and didn't provide reports for up to 24 hours due to the volume of attacks sent! Plus, light ship attacks sent from 30 minutes away took 8 hours to return, so they couldn't be resent during a reasonable period of time. The lag in the reports and delayed troop movement also favored the defender, as the attacker had no way to learn the status of their attacks within a reasonable period of time or resend attacks.
Something needs to be done to create equity and balance between fighters and defenders. First, low morale players should not be allowed on wonder islands. Second, the system needs to be fixed so there are no delays in reports or troop movements. As far as the attack value, perhaps offering chain lightnings in events again, eliminating stack bonuses, reducing hero bonuses and an all city attack buff would help. Any ideas and changes that bring equity back to the game are greatly appreciated.