There are many changes that I have discussed over the years with many people, and while they all have merit (some more than others), I have a couple that I think should be addressed. FIRST, while GREPOLIS has a decidedly HEAVY slant towards defense, which has created a "simmer friendly" environment, (its a fair statement, that about 65%+ merely respond to phone alarms, and do little else at a certain point), The heavy allocation of BP also favors defense, and that is having a totally anti-attacking" effect. While getting 1 1/2 times the BP for defensively supporting someone else is great for building the inner workings of an alliance, it is yet ANOTHER slant for the simmer and encourages little action. ABP should ALWAYS be awarded at a higher rate, as to attack, you are already having to do more. It costs more, it takes longer to rebuild, there is risk. And lets be honest, ATTACKING is the lifeblood of the game. Otherwise the name of the game should really be changed to "INTERNAL CLAIMS-POLIS". Sound like any alliances only growth philosophies to anyone else? Just the concept that frequent attacking (THUS ACTIVITY, and making a game people WANT to play, DOESNT help you grow FASTER than sitting waiting for the attack alarm to go off, and calling for help, then nothing else, is ENTIRELY BACKWARDS!) How much MORE of an advantage does the defense need? For that matter, ARE there ANY advantages to EVER attacking (other than staying sane, and wanting to play)?
SECOND, if you are attacking or defending, the battle reports do not show the remaining numbers of troops if you fail to kill them all. That is fine, but anyone with ANY support in the city knows WHO was attacking and from WHERE. That is fine as well, UNLESS you attack a city, and clear it, and in THAT event, the attacker will see the dead totals but not origins of the troops and who they belong to. THIS IS A DEPARTURE FROM THE EXPLANATION previously offered by GREPOLIS. The resin you can't see what is in the city is all you troops died, should ALSO hold true for attackers.....i.e., if ALL the defenders are killed, why can my troops not walk around, and look at the uniforms on the bodies, or whatever, and know where they came from? Its bad enough, that even if all defenders are killed, the defender can still see exactly what and from who was attacking, regardless of all being killed, but yet offensive victory doesn't do the same, despite the same reasoning. It would be VERY important to know, since knowing exactly who your fighting, and from where they came could be useful. Defenders know which of my cities may now be empty, yet i don't have the same luxury? Or better yet, even to know if everyone is truly playing on the level. If i need to explain that last sentence, then you have never played the game at all, lol.
AND LASTLY, (well, there are literally dozens of others, but rather than tinker, ill just mention the 3 that are creating bad play environments for the game), is the HERO SITUATION! I know, I know, but it HAS to be addressed. While I am sure that a lot of money, time and effort went into the concept of the "HEROES", the OVERWHELMING majority of the people i play with, in both conquest AND revolt, older servers AND the new ones, mostly agree that this is something that should be a feature AT BEST!!! The failure of the HERO WORLDS was due to.......THE HEROS and the way the idea re-shapes the game. NOT because of ANYTHING else with the format the HERO WORLDS used. For example, starting with 3 cities rather than 1, is a MUCH better start to the game, and holds the interest better, allows players to get more deeply involved, and sooner than the old format, yet this portion, one of the parts that was loved by the majority of players has NOT been implemented ANYWHERE else, yet the HEROES themselves, which was the portion of those worlds that was NOT enjoyed by the vast majority of players, is the ONLY part that WAS salvaged, and not just salvaged, but more RAMMED DOWN OUR THROATS! That they are now a part of the game on ALL new worlds recently, suggests that someone just won't accept the defeat of the effort, and move on. If these were made an OPTION for the world creators, as game speed and world speed are, as well as alliance size, etc., then the players who may enjoy this feature (I haven't met many of them), to join the appropriate world for their tastes, while the rest (and the "rest", being the HUGE majority of players i have spoken with, and i don't mean in the external forums), could actually enjoy playing again, or choosing to continue playing. And after all, rather than a "pie in the sky" grab at new players or whatever the goal was with those, the current rank and file players are the ones who put in the time, and SPEND the money on the extras, and that is what powers our game at the end of the day, isn't it? The players have spoken, as they did in beta, and the HERO worlds, yet the voice goes ignored.
I submit this for what it is worth, so that the powers that be, will see what i believe they have heard time and time again, to help improve the game (which CAN be done, creating positive and negatives for ALL sides), and also to ensure that at least one more voice is heard, other than the usual 30-40 people who comment on the external forums all the time, everyday, about everything, many, many times on the same threads, over and over, lol, as their opinions may be valid, but that there are WAY more of the silent masses, and their opinions have been heard. Good luck, as its not an easy task to incorporate so much into the game, or to remove what never should have been added in the first place, it is certainly not a job i would want to have to tackle. Thanks