DeletedUser11243
Guest
A new PnP popped up this morning by DRAS because he wanted to add some fun back into this world, which I agree is greatly needed. Just reading some of the posts here and Skype, it is clear that the joy of this world is gone. So what is it?
Is there a problem?
Yes! While it would be convenient to explain the issues here away on anecdotal grepo drama, if you look at the numbers, I think it is clear that Gela is a problem server.
Why is there a problem?
I'm not going to get into a political debate about PACTS. These issues develop on every server. I think the problem with Gela goes deeper. I think it has to do with the early availability of myth nukes through the Christmas Event. This server started on 12/10 right in the middle of the Christmas Event. Meaning that we had people coming out of BP who had access to full myth nukes. Anyone starting after the event or who didn't take full advantage of the event was basically screwed.
Why is the Availability of Myths Early Significant?
It creates a really uneven playing field early in the server.
How do I, a player in a small alliance with 0 manti compete with alliances who half of their players have 1K of manti? I don't.
How is it fun for a player with 1K of manti to continually send attacks, but not get a fight out of me? It's not.
So we have the issue of both players being dissatisfied with the server.
The Result
The result is the high percentage of ghost towns and player inactivity.Regular Grepo drama is makes a bigger impact. Long term the players who are still around are becoming less and less active and engaged on the server.
This is just anecdotal, but everyone I have spoken with lately, this includes members of alliances I am warring with, is disenchanted with the server. You would think that having over 1K of manti at your finger tips and winning any battle that you engage in would make you happy, but without close contest it breeds discontent.
We have seen the first type of player leave for greener pastures, but I think that the second type of player will either pick up another server and just sim Gela because they have so much invested here, or they will end up leaving too.
Growth Not Possible
My first server opened in November and I started it in January in Ocean 23. I ended up being one of the top fighters on the server. I just don't see how something like that is possible here.
Is there a problem?
Yes! While it would be convenient to explain the issues here away on anecdotal grepo drama, if you look at the numbers, I think it is clear that Gela is a problem server.
Ghost towns
Gela has a total of 17,214 towns with 2785 being Ghost towns. That is 19% of towns on the server as ghost towns!
The next closest server Helorus has 9% ghost towns. All other servers are 4% and under. This is significant because it suggests a mass exodus from the server that cannot be explained by Idalium opening, otherwise all other servers would have a similar percentage of ghost towns.
Inactive Players
Gela also has the highest percentage of inactive players among conquest worlds at 61% inactive.
Total Players= 3,588 Active Players = 1399, Inactive = 2,189
All other CQ worlds are under 50%. The highest of which, other than Gela, being Actium which is stuck in a WW battle.
My statistics come from http://grepolis.maxtrix.net/world/US
Gela has a total of 17,214 towns with 2785 being Ghost towns. That is 19% of towns on the server as ghost towns!
The next closest server Helorus has 9% ghost towns. All other servers are 4% and under. This is significant because it suggests a mass exodus from the server that cannot be explained by Idalium opening, otherwise all other servers would have a similar percentage of ghost towns.
Inactive Players
Gela also has the highest percentage of inactive players among conquest worlds at 61% inactive.
Total Players= 3,588 Active Players = 1399, Inactive = 2,189
All other CQ worlds are under 50%. The highest of which, other than Gela, being Actium which is stuck in a WW battle.
My statistics come from http://grepolis.maxtrix.net/world/US
Why is there a problem?
I'm not going to get into a political debate about PACTS. These issues develop on every server. I think the problem with Gela goes deeper. I think it has to do with the early availability of myth nukes through the Christmas Event. This server started on 12/10 right in the middle of the Christmas Event. Meaning that we had people coming out of BP who had access to full myth nukes. Anyone starting after the event or who didn't take full advantage of the event was basically screwed.
Myth Nuke Crazy
I was looking at my wall, and I noticed something interesting. I had killed a TON of flying myths as a defender, yet, I have been involved in only a handful, under 5, contested sieges. I have been involved in a bunch of contested sieges, (25+ at least, I wish I had a solid number) in Actium, and yet I have a lower percentage of myths on my wall there.
I looked at traditional OLU (Slingers/hops/horses/Chariots) 17,663 population vs Myths (Manti, Harps, Red, Griffs) 91,472 population. I have been attacked with a significantly higher amount of myths, 83% than other OLU. Of the 91,472 population of myths only 4% of those are Griffs.
When I look at my wall on Actium (again I expect more Myths here because people have had more time and more events to make them, plus I have been involved in contested sieges and defending World Wonders). OLU 212,876 vs Myth 725,031. Myths are 77%. Griffs are 12% here.
The Grifs are significant because they aren't offered in the events. You actually have to put in the time to make them.
I was looking at my wall, and I noticed something interesting. I had killed a TON of flying myths as a defender, yet, I have been involved in only a handful, under 5, contested sieges. I have been involved in a bunch of contested sieges, (25+ at least, I wish I had a solid number) in Actium, and yet I have a lower percentage of myths on my wall there.
I looked at traditional OLU (Slingers/hops/horses/Chariots) 17,663 population vs Myths (Manti, Harps, Red, Griffs) 91,472 population. I have been attacked with a significantly higher amount of myths, 83% than other OLU. Of the 91,472 population of myths only 4% of those are Griffs.
When I look at my wall on Actium (again I expect more Myths here because people have had more time and more events to make them, plus I have been involved in contested sieges and defending World Wonders). OLU 212,876 vs Myth 725,031. Myths are 77%. Griffs are 12% here.
The Grifs are significant because they aren't offered in the events. You actually have to put in the time to make them.
Why is the Availability of Myths Early Significant?
It creates a really uneven playing field early in the server.
How do I, a player in a small alliance with 0 manti compete with alliances who half of their players have 1K of manti? I don't.
How is it fun for a player with 1K of manti to continually send attacks, but not get a fight out of me? It's not.
So we have the issue of both players being dissatisfied with the server.
The Result
The result is the high percentage of ghost towns and player inactivity.Regular Grepo drama is makes a bigger impact. Long term the players who are still around are becoming less and less active and engaged on the server.
This is just anecdotal, but everyone I have spoken with lately, this includes members of alliances I am warring with, is disenchanted with the server. You would think that having over 1K of manti at your finger tips and winning any battle that you engage in would make you happy, but without close contest it breeds discontent.
We have seen the first type of player leave for greener pastures, but I think that the second type of player will either pick up another server and just sim Gela because they have so much invested here, or they will end up leaving too.
Growth Not Possible
My first server opened in November and I started it in January in Ocean 23. I ended up being one of the top fighters on the server. I just don't see how something like that is possible here.